It is with fear and trepidation that man walks carefully near the serpent and scorpion. Not that these creatures could overpower him with strength or guile, but the fierce venom they carry is deadlier than any blade or arrow. Yet, for all the dread they induce, they never strike randomly or in anger. Poison of any kind is controlled and administered only to those deserving of such punishment. Serqet, Goddess of Venom sees to this.
Though crushing strangulation and pain await those touched by her sting, Serqet is not a deity of retribution but guardianship. The wakeless dead are embalmed and preserved for all time in fluids taken from Serqets beasts. Of the four sacred Canopic Jars which hold the internal organs of the mummified, Serqet is the watcher of one. And, though her strikes mean certain death, Serqet can cleanse poison as easily as apply it.
A battlefield is a strange place to find this Goddess. Normally, Serqet is an invisible presence. She watches. She waits. She learns before she strikes and ensures that those she kills deserve such an end. It must be that the vanity of the Gods has pushed Serqet too far. Now all will meet death with venom in their veins.
Abilities
Passive
Catalyst
Serqet's Basic Attacks apply Catalyst, which consumes her lingering Poisons. If the target is affected by two or three different lingering poisons, they take additional damage.
2 Poisons Consumed: 10% of Targets Maximum Health as Physical Damage
3 Poisons Consumed: 20% of Targets Maximum Health as Physical Damage
1st Ability
Deathbane
Serqet dashes three times from side to side, dealing damage and applying Deathbane Poison to each enemy hit. This ability can critical hit, and Serqet is immune to knockup while dashing. Deathbane Poison reduces a target's physical protection for a short time, after which it remains in a lingering dormant state for 20s.
Protection Reduction: 15% for 3s
Max Distance: 50
Cooldown: 10 seconds
Cost: 60 mana
Damage: 60/80/100/120/140 (+ 45% of your Physical Power)
Additional Information about the Skill:
This ability is affected by Deathbringer.
Stacks of Rage are consumed by this ability when it crits.
The Protection debuff does not stack, but it is refresh on each hit.
2nd Ability
Cobra's Kiss
Serqet launches her two blades forward, dealing damage and applying the Cobra's Kiss Poison. Cobra's Kiss Poison drives gods to madness, forcing them to attack nearby allies, or walk harmlessly towards Serqet. After the madness, Cobra's Kiss remains in a lingering dormant state for 20s.
Range: 40
Cooldown: 18 seconds
Damage: 50/70/90/110/130 (+ 40% of your Physical Power)
Madness Duration: 1/1.1/1.2/1.3/1.4s
Madness Damage: 50/60/70/80/90 (+ 45% of your Physical Power)
Cost: 70/75/80/85/90 mana
Additional Information about the Skill:
The blades are fired one after the other, and the second one can be re-aimed by rotating before it goes out.
3rd Ability
Ambush
Serqet vanishes, rooting herself in place. She may leap once, revealing herself and dealing damage to enemies. She will stay hidden until she leaps or cancels this ability. Enemy gods within range 12.5 will also reveal her.
Radius: 15
Cooldown: 15 seconds
Damage: 80/140/200/260/320 (+ 50% of your Physical Power)
Cost: 70/75/80/85/90 mana
Additional Information about the Skill:
If Serqet turns invisble while inside an enemy structures's attack range, she'll be revealed.
This ability won't begin its cooldown until after it's used, or it's cancelled.
Ultimate
Last Breath
Serqet leaps to an enemy, stunning them, applying the Last Breath poison, then pushing them 30 units away. The Last Breath poison deals damage over the next 5s, and prevents healing. If an enemy dies while infected with Last Breath, they will explode, applying the poison to all nearby enemies.
Stun Duration: 1s
Healing Reduction: 100%
Radius: 20
Cooldown: 90 seconds
Cost: 100 mana
Damage: 228/342/456/570/684 True Damage over 5s
Additional Information about the Skill:
This ability can be used on minions and jungle camp minions.