SMITE Esports Wiki
Overview   Statistics    
Hun Batz{{#set:God_Name=Hun Batz }}
Hun BatzProfile.png
The Howler Monkey God{{#set:God Title=The Howler Monkey God}}
Release Date: God_releasedate::May 31, 2012
Rework Date: God_reworkdate::June 20, 2013
Cost: 5500 Favor.png 200 Gems.png {{#set:God_favor=5500}}{{#set:God_gems=200}}
Pantheon: MayanSquare.png God_Pantheon::Mayan
Type: God_Type1::Melee, God_Type2::Physical
Class: God_Class::Assassin
Pros: God_Pros::High Single Target Damage
Health: God_HP::460 (+God_HP_Lvl::75)
Mana: God_Mana::220 (+God_Mana_Lvl::38)
Speed: God_Speed::370 (+God_Speed_Lvl::0)
Range: God_Range::12 (+God_Range_Lvl::0)
Attack/Sec: God_AttackPerSec::1 (+God_AttackPerSec_Lvl::1.89%)
Basic Attack
Damage: God_Damage::38 (+God_Damage_Lvl::2.13)(+God_Damage_Percent::100% of Physical Power)
Progression: God_Progression::1/.75/1.25x damage
Physical: God_ProtectionPhysical::13 (+God_ProtectionPhysical_Lvl::3)
Magical: God_ProtectionMagical::30 (+God_ProtectionMagical_Lvl::0.9)
HP5: God_HPReg::10 (+God_HPReg_Lvl::0.68)
MP5: God_ManaReg::3.9 (+God_ManaReg_Lvl::0.27)
External Links
Smite.Wiki: Profile
Smite.Guru: Profile
Hi-Rez: Profile


A grudge, like any wound, left untended will fester.

Hun Batz and his twin brother Hun Chouen, led a contented life with their grandmother. Artists and musicians, everything they created was beautiful and enchanting, but they lacked their father’s talent for the ball game, Pitz. Summoned to the underworld, their father, Hun Hunapu never returned. Instead his new offspring, half-brothers to Hun Batz and Hun Chauen, appeared. The Hero Twins were everything the original twins were not, strong, athletic, and clever. And they were extremely gifted at playing Pitz.

A jealous rivalry formed between the two sets of twins. The more they played ball together, the more Hun Batz and his brother were defeated. Eventually, the original twins resorted to foul tricks, aggressive tactics, and out-right cheating. Frustrated with these antics, the Hero Twins kicked the ball into a tree, knowing Hun Batz and his brother considered themselves excellent climbers and would go after it. Yet, the higher they climbed, the taller the tree grew, until they could not get back down. Pleased with their magic thus far, The Hero Twins encouraged Hun Batz and Hun Chouen to use their belts like tails in order to escape the terrible height. However, upon doing so, they were mysteriously and humiliatingly transformed into monkeys.

Though the Monkey Twins, as they are now called, came to be worshipped as Gods of Art and Music, the animosity they hold for the Hero Twins remains. Time has only sharpened their combined cunning, and they eagerly await a chance to strike back. Like any wound, their grudge has festered, and what was once a brotherly rivalry has grown into a far more deadly game.


PassiveInfused Strikes
Hun Batz Infused Strikes.png
Using an ability gives Hun Batz's next Basic Attack within the next 3 seconds an increased Critical Strike chance.
Critical Strike Chance: 30%

1st AbilitySomersault
Hun Batz Somersault.png
Hun Batz flips through the air, crashing down at his target location, doing damage to all nearby enemies and Slowing them.
Slow Duration: 2s
Radius: 15
Cost: 60 mana
Damage: 50/90/130/170/210 (+ 70% of your Physical Power)
Cooldown: 15/14/13/12/11 seconds
Slow: 20/25/30/35/40%

2nd AbilityOverhand Smash
Hun Batz Overhand Smash.png
Hun Batz smashes his staff to the ground in front of him, doing damage to all enemies.
Damage: 75/130/185/240/295 (+ 95% of your Physical Power)
Cooldown: 12/11/10/9/8 seconds
Cost: 60/65/70/75/80 mana

3rd AbilitySacred Monkey
Hun Batz Sacred Monkey.png
Hun Batz commands a monkey through the air that pounces on enemy targets, doing damage on each pounce, hitting each god only once. Pressing the button again teleports Hun Batz to the next target hit.
Max Targets: 4
Cooldown: 13 seconds
Damage per Hit: 80/125/170/215/260 (+ 70% of your Physical Power)

UltimateFear No Evil
Hun Batz Fear No Evil.png
Hun Batz summons a totem from the ground to ward off all evil. Any enemy caught within the radius is feared directly away from the totem and takes damage every .25s.
Cooldown: 100 seconds
Radius: 35
Cost: 100 mana
Damage per Tick: 30/35/40/45/50 (+ 15% of your Physical Power)
Lifetime: 1/1.25/1.5/1.75/2s

Additional Information about the Skill:

  • Can deal up to 120/175/240/315/400 (+ 60/75/90/105/120% of your Physical Power) damage.